Magus Mansion and the six mages
Use the mansion for familiars, potions, gardening, wagers and the six mages. After beating the game, 1.1.5 makes Puddle acquirable in Acts 2 and 3 if you missed him; Anima rewards also survive unexpected mid-run exits.
The Magus Mansion is your base between runs: talk to the Circle, work on familiars, brew potions, grow the garden and wager winnings. The six mages each have their own skill trees and abilities.
The six mages and relevant fixes
| Mage | Progression or combat change |
|---|---|
| Milk | Universe Tarot damage was fixed in 1.1.3; bunny form interrupting level-up was fixed in 1.0.6. |
| Matcha | Tower Tarot no longer appears as a selectable choice during a black screen (1.1.1). |
| Coffee | Potion-crafting dialogue was corrected in 1.0.4. |
| Chicha | Overgrowth spawns properly in 1.1.5; Reversed Aeon's damage range became visible in 1.1.3. |
| Rum | Hidden mansion notes no longer fail to appear when Rum meets Coffee first (1.1.0). |
| Anchan | An ability-related softlock was fixed in 1.0.2. |
Missed Puddle? Return after beating the game
As of 1.1.5, Puddle can be acquired in Acts 2 and 3 after beating the game, if you missed him. Complete the game before looking for this later opportunity, then revisit those acts.
Carrying rewards between runs and devices
Anima rewards survive a crash or unexpected mid-run exit in 1.1.5. The same patch adds Steam Cloud saves across devices and improves save backups. Use the beginner save checklist before your next session.
What the mansion offers between runs
- Familiars — unlockable companions ("Raise your familiars" per the store blurb).
- Wager your winnings — a betting mechanic at the hub.
- Concoct potions and grow a garden — two of the listed progression pillars.
- Story beats — explore the manor, befriend mages, uncover why you were summoned to face the Tide.
- Pace yourself: Steam lists Save Anytime and Playable at your own pace, so the hub is a natural breath between waves.
Hub interactions reported by demo players
- Tarot shop — a hub fixture; a demo player found a soft-lock by spam-drawing against the bed-sign door (3.0h, bug report — may be fixed at launch).
- Globe, telescope, mage conversations — the same report lists these as mansion activities.
- Menu interaction — demo players found some lobby interactions unclear. The current hub sprint tutorial uses right click or Space.
Current hub fixes and controls
- Sprint: the 1.0.5 hub tutorial gives right click or Space.
- Ingredients missing from the recipe display: fixed in 1.0.6; update before assuming an empty display means a free recipe.
- Spellcraft description wrong after improving affinity: also fixed in 1.0.6.
- Odds wager information: 1.0.4 added the anima bonus to the displayed bet.
How the hub ties into runs
- Run ends (win or die) → return to mansion.
- Spend/keep winnings, talk to mages, grow progression (familiars, potions, garden, wagers).
- Story fragments unlock as you meet the crew.
- Start the next Tide with stronger picks — official loop is "learn new powers, befriend other mages, uncover why you were summoned."




